Saturday, 13 January 2018

622 - Bolt Action 6pdr Medium AT Gun

Hullo All,

Just another quick-pic post: painted a couple of years ago, actually, but I never gave it its own post - my 6pdr:
It's mounted on a (rather too thick) circular 80mm acrylic base that a friend kindly cut for me at work, and it's not quite as GREEN! as it looks, I promise...
(Note the gun and trails detach for storage)

Well, until next time then,

- Drax

Wednesday, 10 January 2018

621 - More Bolt Action Games (part 2)

Yup. Here's the second of my most recent games.
 Game 2: 1500pts.


This time I was up against Steve and his Germans in a 1500pt 'meeting engagement'. To make it more interesting, we'd absolutely covered the board in LoS-blocking scatter terrain, and to Steve's credit he agreed with me that the 'Tiger Fear' rule is unnecessary and easily forgotten BS. 

Sadly for me, he DID still field a Tiger I and a Panzer IV (H)... but I had two Cromwells, my Staghound, a 6pdr and a PIAT team, so I wasn't hugely worried.
...the rest of Steve's toys.
Sorry for the crappy pic.
My lot, in two platoons.


...and that was apparently my first mistake! On turn 1, everything trundled on; with his first two dice of turn 2, Steve's two big cats annihilated both of my Cromwells. Lucky bastard.
My two tanks really didn't get
much further than this, sadly!

Didn't take very many pics with this game (I was too busy fretting and frantically thinking-up a 'plan B', I expect) but basically I invested a couple of ruins on my right, and scooted the bulk of my force round on the far left, spearheaded by my faithful Staghound and the plucky 3 Section, with the RAF Regiment boys in support.

My artillery FOO was rubbish: his super-helpful bombardment didn't arrive until bloomin' turn FIVE, but at least when it did it neutralised the sniper and Tiger a bit, with some pins. Glad I wasn't relying on him to smoke-out the Tiger...

My 2" and 3" mortars, on the other hand, were great - they did exactly what they were supposed to do, by pinning units and forcing them to choose to go 'down'. Hooray!

The Staghound did its thing pretty well, but it was very unlucky against the side and rear armour of his Pz IV - even at zero range! Luckily for me, by this point, Steve seemed bafflingly unable to penetrate the Staghound, so it really just became a silly slap fight.

How did I deal with the Tiger? Well, the lorry-borne PIAT managed to hit its side armour, but failed to pen, and it took revenge by plowing into (through) the ruin holding 1 Sect. They were very lucky to escape with only one casualty, and assaulted it (twice, actually) - pinning it and jamming its turret. After that, a lacklustre 6pdr hit and the belated artillery strike, it was no longer combat effective, so I could at least stop worrying about it.
I must say, my lorries did
Sterling work as usual...

On my right, the only remaining threats now were a soon-to-be blinded medium mortar and a vicious assault-rifle-wielding Fallschirmjäger squad, but the left flank by the end of the game was completely mine...apart from the Pz IV... So we called it a draw.
Endgame. You can see the cluster
of Brits around the Pz IV, top-right.

After my disastrous start, I was really quite happy with a draw, but most importantly, it was a smashing game!

Steve was a really fun and gung-ho opponent, and I look forward to facing off against his Germans again before too long...!

TTFN,

- D.

Saturday, 6 January 2018

620 - More Bolt Action Games (part 1)

Hullo Folks,

As usual, the title says it all. I've been finding an oasis of calm recently in the midst of real life rubbishness, and I've found it at the new gaming club. Not that there's anything amiss with my normal club(!) - it's just that this one is - well - quieter*. 

ANYWAYS, I've played two games there in the last fortnight, and I fancied just quickly breezing through them in two posts:

Game 1 - 2000pts

Something of an ad-hoc affair, which led to me and Guy teaming up with our Brits attacking Steve, Ben and James and their nefarious Germans in order to secure three objectives.
(Some deployment and turn 1 goodness)


The game started well for the Brits as with our opening round Guy's Firefly put a 17pdr shell into a building and blew it to smithereens, taking two German units with it and leaving that objective far less protected. 
The building that was flattened.
This is from later on, after the
lorried PIAT flattened the Puma

Guy and I used the 'denied flank' tactic, and our tactics worked, but we had luck and experience on our side too, it seems. The Germans invested way too much energy and firepower into dealing with my weak but distracting feint on the right, and in the meantime our tanks sat back and blatted away with HE at densely-grouped troops, and our lorries surged forward carrying PIATs and flamethrowers of sure and certain destruction (see above).

Surprising speed and aggression from the Brits paid off in the end against a faltering and uncertain German defence...the presence of my two armoured cars helped, too!
On the centre-right, meanwhile,
MY sneaky wee PIAT immobilises
another threat

...and the AEC III zooms along
the road to join in the fight too!

In the end, we'd somehow gained both the left and right objectives, and the Germans only had tattered remnants with which to defend the centre, so it was a solid win. Top units really could go to the Firefly, the PIATs or the flame team, but it simply MUST go to the transport section and its super-brave deliveries! Pete Johnson Beharry VC, eat your heart out!
In these last two pics, you can
see my troops seizing the right
objective after flying down the
road in a lorry. Next, another
section surges toward the centre.
There you go - uncharacteristically brief; if not the most spectacular of bat-reps.

Take it easy, Good People,

- Drax

*It's also in the most archetypical village hall imaginable, which (on a socio-architectural level if nothing else) brings me a huge amount of happiness.